Tuesday, March 10, 2015

Compulsive video gaming

    Yes, there is such a thing as playing too much video games, and yes scientists have related it to a specific type of disorder. Compulsive video gaming is a modern-day psychological disorder that is starting to affect more and more gamers in the world. Thousands of people have flocked to countless addiction centers around the world in order to treat their addiction to video games.
    Psychologists feared that video games could take over the lives of the kids that play it, and needless to say it has in fact been deemed true. But the big question now is, "can a game truly become addicting?" The answer to that is yes and to experts, they deem it as a "clinical impulse control disorder." 
    What is the true definition of addiction? According to WebMD, they set forth the following criteria in order to determine whether an individual fits the category or not. 1. The person needs more and more of a substance or behavior to keep him going. 2. If the person does not get more of the substance or behavior, he becomes irritable and miserable. In order to fully diagnose someone with the disorder, one of these two criteria must be present. 
    Compulsive also meets this criteria as severe withdrawal symptoms in game addicts can be observed. Symptoms such as becoming angry, violent, or depressed may occur.The scientific evidence to this disorder is however quite inconclusive as experts have linked the reasons for video game addictions to elevating amounts of dopamine.
    Well, I'm guessing that you are still thinking to yourself, "how does becoming addicted to video games more harmful than drug addiction?" According to experts, video game addiction can become a serious issue and potentially ruin children's lives. In other words, playing too much video games can alter a child's social development in the long run.
    Treating this order can be pretty simple, although it may require an extensive amount of time for things to return back to normal. The trick is, "to show gamers that they are powerless over their addiction, and then teach them "real-life excitement as opposed to online excitement." In other words, to get pull them out of their comfort zones and break boundaries by interacting in the outside world. 

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